![]() ![]() I don’t have the words to adequately communicate my feelings on losing all that. Two have completed the full storyline to date and have full ability wheels (well, Dorothy is at like 98%). You can reserve one character name for the new game if you want, and “some” of our cosmetics can be transferred, which sounds terribly ominous for someone who’s spent as much time collecting cosmetics as I have. Thankfully, Funcom will allow lifetimers like me to keep our permanent subscription, but that’s about the only thing that gets transferred. The only way this could have been worse is if Grandmaster benefits didn’t transfer over. No new content to go with the new systems? Check. Interesting and unique progression mechanics replaced with generic level grind? Check. Requiring people to pay again for things they already bought (character slots)? Check. New business model that’s less player friendly? Check. No compensation for the hundreds of hours we’ve already put into the game? Check. This is bad in pretty much every way that it possibly could be. I’ve been pretty nervous about the relaunch of the game since it was first teased, but I am impressed by Funcom’s ability to vastly exceed even my most pessimistic expectations. ![]() It revamps most of the game’s systems while maintaining largely the same content. Today the news has come down that The Secret World will be put in maintenance mode to make way for a new incarnation of the game called Secret World Legends. ![]() Suffice it to say, you should never go Full Murphy if you can avoid it. It’s when Murphy’s Law expresses itself in its purest form, when literally everything that could go wrong does, a cataclysmic confluence of awfulness. “Full Murphy” is a concept I came up with in a recent article, and I like the idea enough I’m kind of trying to make it a thing now. ![]()
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